Act One
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The Beats
A beat’s clock entry is the latest it can happen. Conditions accelerate; time only backstops.
| When | Beat | Where | Agenda |
|---|---|---|---|
| d0/dawn | Have you stood this morning | The Nine | Every one of this intake comes back |
| d0/dawn | Sling in the dead watch | The Nine | Beat the new one to every posting |
| d0/dawn | The kettle argument | The Ready Room | Every one of this intake comes back |
| d0/day | A short one, and it goes right | The Nine | Every one of this intake comes back |
| d0/dusk | Benno buys a round | The Nine | Buy the best of them |
| d0/night | Rill comes through | The Nine | There has to be something afterwards |
| d1/dawn | Calloway says the numbers out loud | The Ready Room | Get the children out |
| d1/dawn | Seven goes sticky | The Nine | Get the children out |
| d1/day | Benno on the gallery | The Nine | Buy the best of them |
| d1/day | Four and no more | The Nine | Get the children out |
| d1/day | How many of you are there | The Ready Room | Get the children out |
| d1/day | The first carry | Ladder | Get the children out |
| d1/day | The painted line at Ladder | Ladder | Get the children out |
| d1/day | The relay | The Nine | Get the children out |
| d1/night | It goes in the night | The Nine | Get the children out |
| d1/night | Nineteen asleep on the floor | The Ready Room | Find somewhere for the Ladder children |
| d1/night | What six-oh-two was | The Nine | Make somebody read the fifth report |
| d2/dawn | Pell Ivor’s board | The Nine | Get the children out |
| d2/dawn | Sticky in the stairwell | The Nine | Get the children out |
| d2/dawn | The watch reports | The Office | Make somebody read the fifth report |
| d2/day | A proposal dies in committee | The Nine | No funded study of straying |
| d2/day | Sep sends the fifth report | The Office | Make somebody read the fifth report |
| d2/day | Somebody with the Listen | The Nine | Get the children out |
| d2/day | Vantage reads the rim | The Nine | Get the children out |
| d2/night | Ladder’s answer | Ladder | Find somewhere for the Ladder children |
| d2/night | Meriel lines up the dates | The Office | Keep this station alive |
| d3/day | Ferren’s name goes forward | The Ready Room | Be the one they send to LHS 1140 |
| d3/day | Tolk asks the wrong question | The Yards | We fit, and nobody can tell me why |
| d4/day | Benno makes the offer | The Nine | Buy the best of them |
What everybody is trying to do
An agenda is a thing a person wants badly enough to spend something on, with a clock on it. When the clock fills, they get it — unless somebody is in the way.
| Agenda | Held by | Goal | Clock | Status |
|---|---|---|---|---|
| Be the one they send to LHS 1140 | Ferren | Secure the first-through posting for the opening of the new door | 0/8 | active |
| Beat the new one to every posting | Ferren | Arrive first, do the easy half, and be pleasant about it | 0/4 | active |
| Buy the best of them | Benno Raske | Keep a stable of first-throughs willing to take paid carries, and get the best one at the Nine | 0/6 | active |
| Every one of this intake comes back | Calloway | Get all four of the new first-throughs through their first year alive | 0/6 | active |
| Find somewhere for the Ladder children | Calloway | House, school and place nineteen children who arrived with nothing and have nowhere to go | 0/6 | dormant |
| Find the leak at the desk | Tallyman Captain Brace | Identify whoever at a Tally desk has been passing advance word of strays to the Second Hand | 0/8 | active |
| Get the children out | Tace Orun | Bring nineteen children off Ladder before the door strays | 0/4 | dormant |
| Keep this station alive | Meriel Koll | Hold the van Maanen’s office together on half the parts it is owed, and stop Sep sending another report | 0/6 | active |
| Make somebody read the fifth report | Sep Anwar | Get an analysis of the anchor failure distribution in front of a person with the power to act | 0/5 | active |
| No funded study of straying | Councillor Hale | Ensure no reliable method of predicting strays is ever developed, funded or published | 0/8 | active |
| There has to be something afterwards | Rill | Find any future at all that is not a desk and is not nothing | 0/4 | active |
| We fit, and nobody can tell me why | Tolk | Find out why two species forty light years apart are complementary halves of one function | 0/8 | active |
Running them
Three habits, and they are the difference between this act working and this act being a lecture.
Let the beats fire out of order. The list above is what happens if nobody interferes, and somebody is about to interfere.
Never narrate a beat the player is not in. If an agenda advances offscreen, the player meets the consequence — a queue that has got longer, a sheet of paper in a drawer, somebody who has stopped being where they were.
One talking-in-a-room scene, then cut. The moment a beat becomes four adults agreeing about procedure, something physical happens instead. Paper is the key to a door. It is never the door.