First Through The Games Master's Guide Contents The Players' Guide PDF

Reference

On this page

Act One at a Glance

One page to have open while you run it.

The shape

Light, light, then the hardest night of their life. Two social beats and one short successful crossing, so they know what the job feels like when it works. Then a door starts taking measurably longer to open, and the time it takes rises.

The facts of the crisis

The disaster and the rescue are the same event.

The turn

Not how many carries can I make (four). How many of you are there (four hundred and six). The player must reach it unaided.

The numbers that do the work

Say these out loud, exactly, and never round them.

The Arithmetic of Act One
First-throughs at the Nine 406
At Ladder 61 — nineteen children, forty-two adults
Cost of carrying an adult a fortnight off the carrier’s life
Cost of carrying a child minutes
Carries before a carrier is finished three or four in a row

The guard

If nobody has rolled in two exchanges, the scene has stopped. Put something in front of them that only hands can fix.