A campaign for Mythras Imperative
The Causeway
Nine hundred and seventy-five years ago, people who knew they would not live to see it work spent everything they had on robot ships. Where one arrived, a door opened. Step onto the plate and you are eight light years away before you have finished stepping — and that is the only thing that crosses. Not light, not a signal, not a gram of cargo. Only a person, and whatever a person is holding.
And only the young can do it. You are fifteen, you are the newest the Threshold has taken in years, and the entire traffic of human space rides on people your age.
The Causeway, as a chart — twenty-eight systems and twenty-six doors, every star at its true measured position and every line a door that exists in the campaign. Count the lines meeting at Sirius.
Prefer paper? Games Master's Guide (PDF) · Players' Guide (PDF) · The novel (PDF)