Reference
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Statistics
Every card in the campaign, generated from the campaign files. If a number here disagrees with a number in the prose, this is the one that is right.
The cast
Benno Raske
The Second Hand’s man at the Nine. Warm, funny, remembers your name and your number, pays extremely well and on time, and what he buys is pieces of children’s lives.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 11 | Action Points: 2 | |||
| CON: 11 | Damage Modifier: +0 | |||
| SIZ: 12 | Magic Points: 12 | |||
| DEX: 11 | Movement: 20' (6 metres) | |||
| INT: 16 | Initiative Bonus: +13 | |||
| POW: 12 | Armour: None | |||
| CHA: 17 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 30%, Brawn 28%, Conceal 62%, Customs 66%, Deceit 70%, Endurance 40%, Evade 38%, First Aid 35%, Influence 88%, Insight 80%, Locale 70%, Lore (Tally Procedure) 72%, Native Tongue 78%, Perception 62%, Sleight 48%, Stealth 35%, Streetwise 82%, Unarmed 35%, Willpower 64% Passions: Everybody is selling something 75% I have never cheated anyone in my life 70% Fear (being named, out loud, by a child who is not angry) 55% | ||||
| Combat Style: Nothing much — he pays people 30% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Calloway
Runs the Threshold house at the Nine. Crossed more doors than anybody alive, landlocked at forty-one and never once sulked about it, and would take the Council apart with her bare hands for any one of her four hundred kids.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 11 | Action Points: 2 | |||
| CON: 9 | Damage Modifier: +0 | |||
| SIZ: 12 | Magic Points: 15 | |||
| DEX: 11 | Movement: 20' (6 metres) | |||
| INT: 16 | Initiative Bonus: +13 | |||
| POW: 15 | Armour: None | |||
| CHA: 15 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 35%, Brawn 30%, Conceal 45%, Deceit 55%, Endurance 40%, Engineering 55%, Evade 40%, First Aid 60%, Influence 84%, Insight 88%, Locale 60%, Lore (Anchors) 84%, Lore (Tally Procedure) 66%, Lore (Threshold Procedure) 82%, Native Tongue 72%, Perception 70%, Stealth 35%, Unarmed 45%, Willpower 85% Passions: Every one of mine comes back 90% Nobody uses my kids 80% Love (the whole noisy lot of them) 75% | ||||
| Combat Style: Threshold Drill (stunner, baton, unarmed) 50% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Councillor Hale
Holds the Wolf Gate berth on the Nine Council. Does not want stray forecasting made public, because a berth whose door might move is worth a great deal less than a berth whose door might not.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 9 | Action Points: 2 | |||
| CON: 10 | Damage Modifier: -1d2 | |||
| SIZ: 11 | Magic Points: 13 | |||
| DEX: 10 | Movement: 20' (6 metres) | |||
| INT: 17 | Initiative Bonus: +13 | |||
| POW: 13 | Armour: None | |||
| CHA: 16 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 25%, Brawn 20%, Conceal 70%, Deceit 82%, Endurance 35%, Evade 35%, First Aid 30%, Influence 84%, Insight 74%, Locale 50%, Lore (Anchors) 70%, Lore (Tally Procedure) 78%, Lore (Threshold Procedure) 90%, Native Tongue 78%, Perception 55%, Stealth 25%, Unarmed 25%, Willpower 76% Passions: The berth is the family 80% Nothing is being suppressed 70% Hate (being made to say it plainly) 65% | ||||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Rill
Twenty-one, two intakes above the player, once the best of them at the Yards, nearly landlocked — and carrying for Benno Raske, because nobody has ever worked out what a frayed-out first-through is supposed to do next.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 12 | Action Points: 3 | |||
| CON: 12 | Damage Modifier: +0 | |||
| SIZ: 11 | Magic Points: 14 | |||
| DEX: 16 | Movement: 20' (6 metres) | |||
| INT: 13 | Initiative Bonus: +14 | |||
| POW: 14 | Armour: None | |||
| CHA: 13 | Abilities: Enhanced Reactions; Heightened Sense | |||
| Magic: None | ||||
| Skills: Athletics 84%, Brawn 52%, Conceal 48%, Deceit 50%, Endurance 78%, Evade 80%, First Aid 58%, Influence 58%, Insight 62%, Locale 60%, Lore (Anchors) 66%, Mechanisms 50%, Native Tongue 60%, Perception 74%, Sleight 52%, Stealth 64%, Unarmed 66%, Willpower 70% Passions: I was the best of us 80% There has to be something afterwards 75% Do not look at me like that 60% | ||||
| Combat Style: Threshold Drill (stunner, baton, unarmed) 74% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Tace Orun
Foreman at Ladder. Had two days to work out who could be saved and made a list of nineteen names, and will not explain the order unless somebody asks her properly.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 12 | Action Points: 2 | |||
| CON: 13 | Damage Modifier: +0 | |||
| SIZ: 11 | Magic Points: 16 | |||
| DEX: 11 | Movement: 20' (6 metres) | |||
| INT: 14 | Initiative Bonus: +12 | |||
| POW: 16 | Armour: None | |||
| CHA: 13 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 45%, Brawn 45%, Conceal 35%, Deceit 30%, Endurance 66%, Engineering 58%, Evade 44%, First Aid 60%, Influence 70%, Insight 72%, Locale 80%, Lore (Anchors) 55%, Mechanisms 62%, Native Tongue 58%, Perception 62%, Stealth 30%, Unarmed 40%, Willpower 86% Passions: The children go first 95% I will not explain myself to people who were not here 70% Love (sixty-one of them, by name) 80% | ||||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Tallyman Captain Brace
The Tally’s face in v1. Collects on impound orders, carries a shock baton and never a blade, and knows things before he should.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 14 | Action Points: 2 | |||
| CON: 14 | Damage Modifier: +1d2 | |||
| SIZ: 13 | Magic Points: 12 | |||
| DEX: 12 | Movement: 20' (6 metres) | |||
| INT: 13 | Initiative Bonus: +10 | |||
| POW: 12 | Armour: None | |||
| CHA: 13 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 55%, Brawn 62%, Conceal 45%, Deceit 58%, Endurance 70%, Evade 52%, First Aid 50%, Influence 68%, Insight 66%, Locale 50%, Lore (Anchors) 48%, Lore (Tally Procedure) 88%, Native Tongue 58%, Perception 62%, Stealth 40%, Unarmed 66%, Willpower 64% Passions: The ledger balances 80% Nobody dies on my manifest 70% Loyalty (whoever countersigns) 55% | ||||
| Combat Style: Tally Drill (shock baton, restraints, unarmed) 72% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Tolk
Cat-sized, six-limbed, from a world called Bell on the far frontier. Their cells hold a written payload perfectly for a lifetime — the same strangeness that lets a first-through open a door, wearing a different body. Nobody made either of them. Tolk cannot cross alone, and has opinions about that.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 5 | Action Points: 3 | |||
| CON: 12 | Damage Modifier: -1d6 | |||
| SIZ: 4 | Magic Points: 14 | |||
| DEX: 18 | Movement: 25' (8 metres) | |||
| INT: 13 | Initiative Bonus: +15 | |||
| POW: 14 | Armour: None | |||
| CHA: 12 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 78%, Brawn 15%, Conceal 70%, Deceit 48%, Endurance 58%, Evade 82%, First Aid 30%, Influence 45%, Insight 66%, Locale 40%, Lore (Bell) 70%, Native Tongue 40%, Perception 84%, Sleight 72%, Stealth 80%, Track 60%, Unarmed 45%, Willpower 62% Passions: I go where the small one goes 70% Nobody writes to me without asking 80% We fit, and nobody can tell me why 60% I said what I said four years ago and I was right 45% | ||||
| Combat Style: Teeth and six limbs 48% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Everybody else
BlingBling
Lint’s glint. From the flare twins at Gliese 65, and the most ostentatious thing on the Nine — her flash register runs to colours other glints consider showing off. Cannot cross a door without a first-through. Has opinions about that and about everything else.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: -1d8 | |||
| Magic Points: 15 | |||
| Movement: 25' (8 metres) | |||
| Initiative Bonus: +15 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Acting 72%, Athletics 60%, Brawn 10%, Conceal 82%, Customs 44%, Deceit 55%, Endurance 48%, Evade 84%, Influence 66%, Insight 60%, Native Tongue 48%, Perception 78%, Sing 62%, Stealth 80%, Willpower 70% Passions: Be looked at 75% Nobody writes to me without asking 80% I go where the small one goes 70% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Dray Enns
Seventeen. First-through at the Nine, four years on the rota, Cold Doors and Procyon. Has the Listen and is quiet about it, the way they usually are. Four hundred crossings and has never used the knack for anything that mattered.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: -1d2 | |||
| Magic Points: 15 | |||
| Movement: 6m | |||
| Initiative Bonus: +14 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 45%, Crossing 65%, Endurance 50%, Evade 50%, First Aid 40%, Perception 70%, Vacuum 55%, Willpower 60% Passions: The knack is not a talent, it is a sense 70% I have never used it for anything that mattered 65% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Dunnel
Calloway’s deputy at the Nine. Runs the floor of an evacuation from a hall she cannot step into, calls the running total out loud so four hundred children know where they are, and tells people the cost of the job they just volunteered for before they do it.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: +0 | |||
| Magic Points: 13 | |||
| Movement: 20' (6 metres) | |||
| Initiative Bonus: +13 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 40%, Brawn 35%, Conceal 30%, Deceit 35%, Endurance 52%, Evade 40%, First Aid 58%, Influence 74%, Insight 68%, Locale 72%, Lore (Anchors) 48%, Lore (the Threshold) 70%, Native Tongue 66%, Perception 60%, Stealth 28%, Unarmed 30%, Willpower 72% Passions: Nobody finds out the cost afterwards 85% The count is said out loud 70% Loyalty (Calloway) 75% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Ferren
Nineteen, another first-through, genuinely better than the player, and always already there when they arrive. Takes his orders from a voice he has never thought to question.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: +0 | |||
| Magic Points: 12 | |||
| Movement: 20' (6 metres) | |||
| Initiative Bonus: +14 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 80%, Brawn 58%, Conceal 50%, Deceit 55%, Endurance 74%, Engineering 48%, Evade 78%, First Aid 58%, Influence 62%, Insight 60%, Locale 55%, Lore (Anchors) 62%, Mechanisms 55%, Native Tongue 60%, Perception 72%, Sleight 50%, Stealth 66%, Unarmed 68%, Willpower 58% Passions: I am the one they send 80% Loyalty (whoever signs the postings) 60% Love (the job, uncomplicatedly) 65% | |||
| Combat Style: Threshold Drill (stunner, baton, unarmed) 78% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Hesk
Fifties. Deck systems at the Nine: shutters, ports and atmosphere trim on nine through twelve. Runs an undocumented override on the one upper gallery bay that does not look into Sirius, and eats his lunch in it.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: +0 | |||
| Magic Points: 11 | |||
| Movement: 6m | |||
| Initiative Bonus: +13 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 30%, Craft (pressure fitting) 70%, Engineering 72%, Influence 35%, Locale 65%, Mechanisms 78%, Perception 55%, Vacuum 60%, Willpower 50% Passions: Nineteen years on this deck 75% There is a line in the budget about it every single year 65% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Meriel Koll
The other half of the van Maanen’s Star office. Keeps the station alive, keeps Sep fed, and has decided the reports are a bad idea.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: +0 | |||
| Magic Points: 13 | |||
| Movement: 20' (6 metres) | |||
| Initiative Bonus: +13 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 48%, Brawn 40%, Conceal 50%, Deceit 45%, Endurance 62%, Engineering 74%, Evade 52%, First Aid 55%, Influence 52%, Insight 64%, Locale 55%, Lore (Anchors) 70%, Mechanisms 78%, Native Tongue 56%, Perception 60%, Sleight 48%, Stealth 45%, Unarmed 48%, Willpower 66% Passions: This station stays alive 78% Loyalty (Sep Anwar) 72% Fear (that somebody is counting our requisitions) 58% | |||
| Combat Style: Improvised (tools, unarmed) 45% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Mina Haral
Eighty-one. A reader out of Procyon who taught reading for fifty-one years, including half the Tally’s filing clerks and a nine-year-old called Marem Hale. Turned back at a hall at twenty-two. Has paid children forty-one times to carry her where she wanted to go.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: -1d2 | |||
| Magic Points: 15 | |||
| Movement: 4m, badly | |||
| Initiative Bonus: +12 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 85%, Influence 75%, Insight 80%, Lore (the Tally's paperwork) 85%, Lore (who taught whom) 90%, Native Tongue 90%, Perception 55%, Reading 95%, Willpower 75% Passions: Love (the readers she taught) 80% I will see Procyon again 75% Hate (being handled as frail) 70% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Old Man Sirius
The mind that runs the Nine. Nine hundred and seventy-five years old, granted personhood by an inquest, permitted to advise and never to decide. One name, forty thousand bespoke voices. Called the Old Man by everybody.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 1 | |||
| Damage Modifier: - | |||
| Magic Points: 18 | |||
| Movement: none — he is the station | |||
| Initiative Bonus: +11 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 90%, Influence 70%, Insight 95%, Lore (nine centuries of fault records) 110%, Lore (the Nine, every system aboard) 120%, Native Tongue 100%, Perception 100% Passions: Whether you are all right 95% I will not decide it for you 90% Somebody should have read it 75% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Ossuary
Fifties, enormous, Threshold ground staff at the Nine. Stands the ring. Has stood it for a very long time and has watched people not come back.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: +1d4 | |||
| Magic Points: 13 | |||
| Movement: 6m | |||
| Initiative Bonus: +11 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 55%, Brawn 85%, First Aid 70%, Insight 55%, Locale 70%, Native Tongue 55%, Perception 65%, Willpower 75% Passions: I am already standing there 85% Love (the whole noisy lot of them) 75% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Oyen
Twenty-three. Records clerk at the Nine, third level, port side. Three years in a room nobody visits, keeping the station’s own copy of everything the couriers have ever brought in.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: -1d2 | |||
| Magic Points: 12 | |||
| Movement: 6m | |||
| Initiative Bonus: +14 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 50%, Influence 40%, Insight 50%, Lore (the Nine's records) 80%, Native Tongue 70%, Perception 55%, Reading 75% Passions: Somebody will come down here eventually 70% I am not qualified and I will say so first 65% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Pell Ivor
Forty. Tallyman on door seven at the Nine, twelve years in the autumn. Keeps a board. Has been privately counting something nobody asked him to count since Friday.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: +0 | |||
| Magic Points: 11 | |||
| Movement: 6m | |||
| Initiative Bonus: +13 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 65%, Influence 40%, Insight 50%, Locale 60%, Lore (door seven) 85%, Native Tongue 70%, Perception 60% Passions: The number is the number 80% Fear (being the man who should have said something) 70% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Sennet
Eleven. Tested at nine and failed, and will never cross. Keeps the Standing on second and third watch. Called Sen. Knows more about this station than most of its staff.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: -1d2 | |||
| Magic Points: 14 | |||
| Movement: 6m | |||
| Initiative Bonus: +15 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 35%, Customs 60%, Influence 48%, Insight 55%, Locale 70%, Lore (the Causeway's doors) 65%, Lore (the Standing) 75%, Native Tongue 70%, Perception 62%, Stealth 45% Passions: I keep the Standing 80% A line is not true, a line is WHEN 70% Do not ask me about the test 60% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Sep Anwar
One of two Threshold staff at van Maanen’s Star, where the anchor logs are kept. Six years in an office nobody visits, and has stopped asking to leave.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 2 | |||
| Damage Modifier: -1d2 | |||
| Magic Points: 12 | |||
| Movement: 20' (6 metres) | |||
| Initiative Bonus: +13 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Athletics 30%, Brawn 22%, Conceal 40%, Deceit 30%, Endurance 42%, Evade 40%, First Aid 40%, Influence 45%, Insight 60%, Locale 45%, Lore (Anchors) 86%, Lore (Threshold Procedure) 70%, Native Tongue 68%, Perception 66%, Science (Statistics) 72%, Stealth 35%, Unarmed 30%, Willpower 62% Passions: Somebody is going to read it eventually 75% Hate (being told it is within tolerance) 68% Loyalty (Meriel Koll) 60% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Vantage
A fathom of the Luhman 16 cloud decks, eleven years old, which is young. Blind and uninterested in the concept. Reads a room by what the field in it is doing, which turns out to matter more than anybody has ever had cause to find out. Unbonded, and has been at the Nine since he was carried here at a few months old.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: -1d6 | |||
| Magic Points: 16 | |||
| Movement: 3m drift / 9m in moving air | |||
| Initiative Bonus: +15 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 45%, Influence 40%, Insight 60%, Lore (fields and weather) 80%, Lore (the gallery void) 95%, Native Tongue 70%, Perception 85%, Stealth 55%, Willpower 70% Passions: Rigour above comfort 85% I am not lonely and the void is sufficient 70% Hate (being handled kindly) 60% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Vey
About forty-five. Hall officer and shelter marshal at the Gliese 65 refinery, which in a posting that size is one job. Runs the only evacuation corridor for twelve thousand people, and the corridor is the anchor hall.
| Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|
| Action Points: 3 | |||
| Damage Modifier: +0 | |||
| Magic Points: 14 | |||
| Movement: 6m | |||
| Initiative Bonus: +14 | |||
| Armour: None | |||
| Abilities: None | |||
| Magic: None | |||
| Skills: Customs 55%, First Aid 65%, Influence 60%, Insight 60%, Locale 80%, Lore (flare behaviour) 75%, Perception 70%, Vacuum 60%, Willpower 75% Passions: I call the rotation and I sign for it 85% Twelve thousand people behind one door 80% Hate (being asked to be brave) 60% | |||
| Combat Style: None | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Species and standing orders
Bell Sixlimb
Tolk’s species: cat-sized, six-limbed, four-handed, from the terminator band of a TRAPPIST-1 world. Wild, not made. Their cells keep a written payload for a lifetime, which is the same strangeness that lets a human child open a door.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 5 | Action Points: 3 | |||
| CON: 11 | Damage Modifier: -1d6 | |||
| SIZ: 4 | Magic Points: 12 | |||
| DEX: 17 | Movement: 25' (8 metres) | |||
| INT: 12 | Initiative Bonus: +15 | |||
| POW: 12 | Armour: None | |||
| CHA: 11 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 75%, Brawn 15%, Conceal 68%, Endurance 55%, Evade 80%, Insight 55%, Native Tongue 35%, Perception 80%, Sleight 68%, Stealth 78%, Track 55%, Unarmed 42%, Willpower 52% Passions: The group comes with me 60% We fit, and nobody can tell me why 45% | ||||
| Combat Style: Teeth and six limbs 45% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |
Tallyman
Generic Tally enforcer: grey pressure armour, shock baton, restraint loops, and a reader. Carries nothing lethal, because a body is not a line on a manifest.
| Characteristics | Attributes | 1d20 | Hit Location | AP/HP |
|---|---|---|---|---|
| STR: 13 | Action Points: 2 | |||
| CON: 13 | Damage Modifier: +0 | |||
| SIZ: 12 | Magic Points: 10 | |||
| DEX: 12 | Movement: 20' (6 metres) | |||
| INT: 11 | Initiative Bonus: +11 | |||
| POW: 10 | Armour: None | |||
| CHA: 10 | Abilities: None | |||
| Magic: None | ||||
| Skills: Athletics 50%, Brawn 55%, Conceal 40%, Deceit 40%, Endurance 58%, Evade 50%, First Aid 40%, Influence 48%, Insight 45%, Locale 40%, Lore (Tally Procedure) 60%, Native Tongue 48%, Perception 52%, Stealth 38%, Unarmed 55%, Willpower 50% | ||||
| Combat Style: Tally Drill (shock baton, restraints, unarmed) 58% | ||||
| Weapon | Size/Force | Reach/Range | Damage | AP/HP |
|---|---|---|---|---|
| - | - | - | - | - |