Fourth Wall Gaming

An Open-Source Agentic Gaming Studio

Fourth Wall Gaming

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AI gamemasters, worlds, art, and stories — built on the Mythras and Classic Fantasy ORC rules.

A table where the gamesmaster never forgets a wound, a debt, or a name. You speak; the world answers. The dice are honest, and the ledger is kept.

How a check resolves at this table

d100Roll under your skill. The difficulty grade — Easy to Herculean — is declared before the dice fall.
⚔Combat runs the full Mythras exchange: differential rolls, special effects, hit locations, armour, wounds.
✦Every roll is returned as auditable JSON. The gamesmaster cannot fudge.

Play It Now

Install the Mythras GM plugin for Claude Code, pick a campaign — Purewater or the Veilwrack — and open the first scene. Your campaign lives in a knowledge graph: walk away mid-scene, return weeks later, and the GM recaps exactly where you stood.

Run your first session →

Creating Veilwrack

AI-assisted doesn't mean derivative. How the Veilwrack was made: its antecedents named honestly, its original ideas defended, and what worldbuilding at machine scale actually looks like.

Why this isn't slop →

Behind the Screen

A deterministic d100 rules engine, a TypeDB knowledge graph as the save file, and campaigns published as Git repos. Serious engineering in service of the game.

How it works →

The Talk · LLM-Day San Francisco · 1 October 2026

Claude Opus as a Tabletop Roleplaying Gamesmaster

What it takes to run Mythras Imperative inside a language model, and why a model on its own will not do it: a universal rules engine that rolls honestly, a living world of NPC agendas on clocks that turn whether or not you are watching, and an epistemics layer where what each character knows is a projection from one shared source of truth.

The slides are live — arrow keys move through them, and one of them replays a real scene of play as it was typed at the table.

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The Catalogue

Mythras GM

A Claude-powered Gamesmaster for Mythras Imperative. Rules engine, combat resolution, character generation, campaign publishing — all persisted in TypeDB.

The engine, on GitHub →

The Veilwrack: The Stilling

An original sky realm. No ground — winged peoples on the calcified husks of dead sky-leviathans, and the wind itself is dying. 46 lore entries, 7 factions, a five-act arc.

The worldbook, on GitHub →

Gallery

Art, and eventually film and comics, generated alongside the worlds — every piece traceable to the campaign canon it illustrates.

Browse the gallery →

Built on Mythras — Get the Real Game

Everything here runs on the Mythras Imperative SRD under the ORC License. Mythras is one of the finest d100 systems ever written: fast, deadly, deeply simulationist. If you enjoy playing it with an AI gamemaster, buy the books and play it with your friends.

The Design Mechanism publishes Mythras, Mythras Imperative, and Classic Fantasy.